I’ve been thinking a lot lately. It’s probably why I haven’t blogged. I’ve had tons of thoughts rolling back in forth inside my mind about creativity, about learning, and about making. I think it’s awesome that schools are revamping lab spaces and making unique learning environments, but it all leaves me thinking, what’s next for all these spaces and all this equipment pouring it’s way into empty rooms throughout the country… and world?
Kids are becoming fluent with technology skills. Software changes on a daily basis means knowing “how to use” a particular tool is more about fluency than that tool. Teach them skills such as import, export, what a .jpeg is, copy and paste, dragging and dropping and many programs can become second nature to them. Kids will ALWAYS need the instruction – it matters. But, the time spent on it? It’s changing. It’s a great thing, empowering even. It will open the door to much more past technology skills and makerspaces…
- Strategies like design thinking and team-building start to matter even more. Providing direction and stirring the learning pot keeps the atmosphere fresh and keeps the thinking vibrant.
- Connection to real human problems means connection to real humans. Empathy is on it’s way into schools through unique learning spaces where learning is about digging deep within ourselves to understand and help others.
- Deeper learning, the kind with raw struggle, becomes the very thing that is necessary with a mix of skills and a need for applying it in the most authentic ways.
- Time becomes even more important. It takes far more time to create and develop an idea than it does to learn a few basic skills of software. Time well spent. But also, time spent differently than many are accustomed to.
- Fake-ification of learning, a term I just absolutely made up to refer to how we provide kids pretend problems about pretend things and insult them with low level thinking across our school campuses in America. It is not enough. It never was. Solving problems about Walt’s apple cart just aren’t the same as BUILDING an apple cart for your school’s garden. One is a simple problem to solve, the other is a problem with no simple answer.
When I feel like things in my head get stagnate, I start looking at other industries. In every industry, no matter what, design encourages digging deeper, thinking more, collaborating at bigger levels… and most of all? It’s about the heart and soul of problem solving. The kind with real struggle. Real problems, real world, real creativity. Beyond the makerspace, and beyond all of our wildest imaginations… the place where kids will lead us. If we are listening.